![]() ![]() (4) Play for long enough for the mod to log its events. (3) Enable the mod-specific Debug Log in the mod's Extension Options. (2) Allow the game to log events to a text file by adding "-debug all -logfile debug.log" to its launch parameters. If you do, you'll need to troubleshoot problems you encounter yourself. (1) Do not change the file structure of the mod. Make sure the sub-folders and files are in 'X4 Foundations/extensions/kuertee_trade_analytics/' and not in 'X4 Foundations/extensions/kuertee_trade_analytics/kuertee_trade_analytics/'. Unzip to 'X4 Foundations/extensions/kuertee_trade_analytics/'. your station's sector reach, which stations you get supplies from the most, which stations you provide supplies the most, etc. With this mod, you can examine your station's supply lines and their efficiencies. But the analytics shown will only be from after the mod is installed. data on stations purchased from and sold to) are not logged by the base game. The transaction log of the base game only contains data on purchases and sales. Kuertee's UI Extensions mod () - Modded Lua files with callbacks to allow more than one mod to change the same UI element. SirNukes Mod Support APIs mod () - for Lua Loader and Simple Menu Options And all these records from when the game was started are listed in the analytics. However, transactions with non-player traders exist in Egosoft's transaction histories. I detail this "quirk" in Egosoft's official forums: Only transactions with non-player stations exist in these transaction histories. These records doesn't exist in Egosoft's internal transaction histories. Note that records of sales and purchases between player-owned stations from the time the mod was installed are listed. The analytics listed are trading partners, distance/sector, trade counts, total amounts, total price, amount per count, amount per price. ![]() New feature: The total number ships away from their commander's or base's sector is listed next to the fleet composition.Īdds sortable analytics in the Transaction Log screen.Īnalytics on sales, purchases, and mining activities are listed and can be viewed by total trades, by wares, or by trading ship. New feature: The total number of idling traders, miners and builders is listed next to the fleet composition. New feature: The sector of the ship's default order is listed along with their current location - if they are not in their default sector. Bug-fix: The location and base sector display next to the ship's name wasn't working. Note: Because Egosoft's transaction logs don't record trades between player-owned properties (because no monies are transfered), transactions between player-owned properties are listed from when the mod is installed.if you attach a trading ship to a station, all its transaction records from before it was attached will be listed under its new station manager. Note: Because Egosoft's transaction logs don't record which station a trading ship is attached WHEN it traded, all the transactions of a trading ship will be attributed to its CURRENT station manager regardless of whether the trading ship was attached to another in the past.The Trade Analytics panel would break if you open a ship's Transaction Log directly from the ship's Information panel (instead of clicking on the ship from the Trade Analytics panel of a station). ![]() For examples, look at the screenshots (on the NexusMods page). You should be able to link data in the Trade Analytics panel with totals in the Transaction Logs.
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